Doing so will net you experience points that you can in turn spend on research points to build more complex machinery, hire more workers or expand your plot space. These customers will demand specific items that you will need to deliver within a set time. Much of your progress will come through fulfilling specific orders from a list of customers that you can gradually increase your relationship with. There are some broad milestones you can work towards, but ultimately you will only be guided towards certain things rather than overly pushed towards them. In that game you progress gradually, performing tasks and raising your hospital level before moving onto another one, however in Little Big Workshop you can progress in any way you see fit, scaling up and down depending on number of factors. The campaign, such as it is, doesn’t follow a linear path in the way that the recently released Two Point Hospital does. Underneath the cutesy diorama style that has more than a whiff of Micro Machines about it, you will find a surprisingly deep strategy sim with a number of different processes you will have to manage and trade off against each other. You are tasked with growing your factory, and there are lots of things you will need to do in order to achieve this. There are some issues with clumsy menus and some tiny text particularly in hand held on the Switch, but the tutorial does an excellent job of laying out the groundwork of what you will be doing during your time in Little Big Workshop. Translating a game like this onto console inevitably has some issues as they are more naturally suited to a mouse and keyboard, however the team at Mirage Game Studios have managed it with some skill. In the chaos of current times, I think there is a great deal of comfort in that, which is maybe why Little Big Workshop resonated so well with me.Īlmost a year after its PC release, it has copme to PlayStation 4, Xbox One, and Nintendo Switch (the version this review is based on). I can even control time by pausing and speeding up the game play to process tasks quicker. Fundamentally I think it is because I have total control over everything that happens in them, right down to controlling exactly when the task I’ve set up occurs. There is something about management sim games that helps me when I am feeling a little overwhelmed with things.
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